Sunshine Daydream's Guide to ESO

An Accursed or Blessed Life?




A player cannot be a vampire and a werewolf (or infected with the diseases that cause each transformation) at the same time. Werewolf skills are most useful to stamina-based characters while vampire skills are most useful to magicka-based characters. If you wish to clear your infection, a Priest of Arkay in the Mages Guild within Rawl'kha, Evermore, or Riften can assist you.

To become infected, one can be bitten by another player, be attacked and infected by a NPC in the game (rare occurance), or, as a last resort, buy the item in the crown store.

One can become infected from a NPC with vampirism only during the New Moon phase, which occurs every 8 days or with Sanguines Lupinus (leads to werewolf) during the Full Moon phase. To check the current moon phase, look at the water level in Riften where the dock steps enter the water. During the proper moon phase, and only within The Rift, Bangkorai, or Reaper's March at certain spawn locations one can become infected from a bloodfiend (vampire) or werewolf -- but only if they are attacked before these NPCs are killed as it appears they do not respawn.



It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values here are without attribute points placed, without equipment, without passive skills acquired or active skills slotted and without champion points spent to make it easier to compare skills regardless of gear/build differences.

Since Mundus buffs can be changed but not removed, either no mundus buff was in place (template character on PTS) or the Lover mundus (which only alters penetration) was used.

Remember that if a skill costs Magicka, it scales with your maximum Magicka (and Spell Damage) while if a skill costs Stamina, it scales with your maximum Stamina (and Weapon Damage). Ultimate abilities and Synergies scale with the combination that provides you with the best offensive stats.




Vampirism

There are four stages of Vampirism. Initially the time between phases is 6 4 hours; the time in your current phase is reduced by 30 minutes if you use a Vampire ability. Sneaking up behind an enemy and feeding will reduce increase your Vampirism stage by one tier. The four stages and their benefits/hazards are:

Vampirism
Stage
Cost Change to
Regular Abilities
Cost Change to
Vampirism Abilities
Flame Damage taken Health Recovery
1 +3% -6% 0% +5% +0% -10% -0%
2 +5% -10% -7% +8% +15% -30% -25%
3 +8% -16% -14% +13% +20% -60% -50%
4 +12% -24% -21% +20% +25% -100% -75%
5
(through Perfect Scion)
0% -24% 0% 0%

Vampire Skill Line After Greymoor

Required Skill Level Skill Name Benefit Cost
inherent Feed Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Passive
1? Blood Scion
Duration: 20 seconds
Criminal Act Transform into a monstrous creature of the night, instantly healing to full Health.

While transformed, your Max Health, Magicka, and Stamina increase by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
334 Ultimate
Morph Option 1 Swarming Scion Criminal Act Bats also swarm around you and shred enemies that come close, dealing 298 Magic Damage every 1 second. 334 Ultimate
Morph Option 2 Perfect Scion Criminal Act You also ascend to Vampire Stage 5, which grants all the benefits of Stage 4 with none of the drawbacks. 334 Ultimate
2? Eviscerate
(range: 5 meters)
Rend an enemy, dealing 821 Magic Damage plus up to 50% more damage based on your missing Health. 2295 Magicka
Morph Option 1 Blood for Blood Costs Health instead of Magicka and now deals up to 100% more damage based on your missing Health. 2295 Health
Morph Option 2 Arterial Burst If you use this ability while under 50% Health, it will always be a Critical Strike. 2295 Magicka
3? Dark Stalker Ignore the Movement Speed penalty of Sneak and decrease the time it takes to enter Sneak by 25%. Passive
4? Blood Frenzy
(range: meters)
Criminal Act Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 630.

While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself.
1919 Health
per second
Morph Option 1 Simmering Frenzy Criminal Act While toggled on, your Weapon Damage and Spell Damage also increase by 10% every second. 1919 Health
per second
Morph Option 2 Sated Fury Criminal Act When you toggle this ability off, you heal for 30% of the total Health cost you spent while it was toggled on. 1919 Health
per second
4? Strike from the Shadows While at Vampire Stage 2 or higher, when you leave Sneak, Invisibility, or Mist Form your Weapon Damage and Spell Damage are increased by 150 for 6 seconds. Passive
5? Vampiric Drain
(range: 22 meters)
(channel time: 3 seconds)
Criminal Act Siphon away your enemies' vitality, dealing 204 Magic Damage and healing you for 23% 25% of your missing Health every 1 second for 3 seconds. 4319 Magicka
Morph Option 1 Drain Vigor Criminal Act Also restores 5% 10% of your missing Stamina every 1 second for 3 seconds. 4319 Magicka
Morph Option 2 Exhilarating Drain Criminal Act Also generates 4 5 Ultimate every 1 second for 3 seconds. 4319 Magicka
6? Mesmerize
(cone: 10 meters)
Subdue enemies in front of you with your baleful gaze, Stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. 3780 Magicka
Morph Option 1 Hypnosis
(radius: 7 meters)
Now affects all enemies around you, but at a shorter distance. 3780 Magicka
Morph Option 2 Stupefy After the Stun ends they remain stupefied, reducing their Movement Speed by 50% for 5 seconds. 3780 Magicka
6? Blood Ritual Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.

Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Passive
6? Undeath While you are at Vampire Stage 3 or higher, reduces your Damage Taken by up to 15% based on your missing Health. Passive
7? Dark Stalker II Ignore the Movement Speed penalty of Sneak and decrease the time it takes to enter Sneak by 50%. Passive
7? Unnatural Movement While at Vampire Stage 4 or higher, reduces the cost of Sprint by 25% and if you continuously Sprint for 6 seconds you automatically become invisible. Passive
8? Strike from the Shadows II While at Vampire Stage 2 or higher, when you leave Sneak, Invisibility, or Mist Form your Weapon Damage and Spell Damage are increased by 300 for 6 seconds. Passive
9? Mist Form Criminal Act While toggled on you dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
1350 Magicka
per second
Morph Option 1 Elusive Mist Criminal Act Also grants you Major Expedition. 1350 Magicka
per second
Morph Option 2 Blood Mist
(radius: 5 meters)
Criminal Act Also deal 137 Magic Damage every 1 second to nearby enemies and heal for the damage caused. 1350 Magicka
per second
9? Undeath II While you are at Vampire Stage 3 or higher, reduces your Damage Taken by up to 30% based on your missing Health. Passive
10? Unnatural Movement II While at Vampire Stage 4 or higher, reduces the cost of Sprint by 50% and if you continuously Sprint for 3 seconds you automatically become invisible. Passive




Werewolf


Werewolf Skill Line

Required Skill Level Skill Name Benefit Cost
inherent Devour While in Werewolf form allows you to devour any corpses (friendly or enemy) to increase the duration of your Werewolf Transformation and restore your Health.

Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Passive

(included for free)
1 Werewolf Transformation
Duration: 30 seconds
Criminal Act Transform into a beast, filling nearby enemies with Fear for 3 seconds.

While transformed, your Max Stamina is increased by 30%.

While slotted, your Stamina Recovery is increased by 15%.
325 Ultimate
Morph Option 1 Pack Leader Criminal Act Also, while transformed you take 10% less damage and passively grant you and 11 other nearby allies Minor Courage. Also summon two direwolves. 300 Ultimate
Morph Option 2 Werewolf Berserker Criminal Act Also, while transformed your Light Attacks apply a bleed after one second for 1272 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage. (cooldown: once applied to a target these abilities can no longer refresh) 300 Ultimate
2 Pounce
(range: 22 meters)
Criminal Act Pounce an enemy for 615 Physical Damage. Activating again within 5 seconds causes Carnage, bleeding your target for 456 Physical Damage over 10 seconds with up to 450% more damage to enemies under 100% Health. 4016 Stamina
Morph Option 1 Brutal Pounce
(radius: 5 meters)
Criminal Act Now deals 636 Physical Damage to the target and nearby enemies. Brutal Carnage converts Carnage to a conal attack which also grants 100 Weapon Damage & Spell Damage per enemy hit (up to 6). 4016 Stamina
Morph Option 2 Feral Pounce Criminal Act Also adds 1 second to the duration of your Werewolf Transformation. Carnage converts to Feral Carnage. Dealing damage with Feral Pounce or Feral Carnage restores 100 Stamina. 4016 Stamina
3 Pursuit While in Werewolf form, increases your Movement Speed by 15% and your Heavy Attacks restore 25% more Stamina. Passive
4 Hircine's Bounty Criminal Act Heal for 38.75% of your Max Health. Casting this ability while at full Health now restores 3000 Stamina.

While slotted, gain Major Brutality
5737 Magicka
Morph Option 1 Hircine's Rage Criminal Act If cast while at full Health also gain Major Berserk for 6 seconds but you take 20% additional damage. 5737 Magicka
Morph Option 2 Hircine's Fortitude Criminal Act Also increases your Health Recovery and Stamina Recovery by 5% of the Healing caused (up to 666). 5737 Magicka
4 Blood Rage When you deal damage while in Werewolf form, the duration of your Werewolf Transformation is increased by 2 seconds. (cooldown: 5 seconds) Passive
5 Roar
(radius: 8 meters)
Criminal Act Fill up to 6 nearby enemies with Fear for 4 seconds and setting them Off Balance for 7 seconds.

While slotted, gain Major Savagery.
4303 Stamina
Morph Option 1 Ferocious Roar Criminal Act Also increases your Heavy Attack speed by 33% for 10 seconds. 4303 Stamina
Morph Option 2 Deafening Roar Criminal Act Affected enemies also suffer Major Breach and Minor Maim. for 10 seconds. 4303 Stamina
6 Piercing Howl
(range: 10 meters)
Criminal Act Crushes the enemy with 1026 Physical Damage plus 10% more damage to enemies who are facing you. 2869 Stamina
Morph Option 1 Howl of Despair Criminal Act Now deals 1060 Physical Damage and offers allies targeting the enemy the Feeding Frenzy synergy, which grants unlimited uses of Empower for 5 seconds. 2869 Stamina
Morph Option 2 Howl of Agony Criminal Act Bonus damage increases to 25% against enemies that are facing you or are Feared. 2869 Stamina
6 Bloodmoon Once every 7 days you can infect another player with Lycanthropy by returning to the Werewolf ritual site. Passive
6 Savage Strength While in Werewolf form, your Weapon Damage and Spell Damage increase by 9% and your Spell & Physical Resistance increase by 5000. Passive
7 Pursuit II While in Werewolf form, increases your Movement Speed by 30% and your Heavy Attacks restore 50% more Stamina. Passive
7 Call of the Pack While in Werewolf form, the cost of remaining in your Werewolf Transformation is reduced by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%. Passive
8 Blood Rage II When you deal damage while in Werewolf form, the duration of your Werewolf Transformation is increased by 4 seconds. (cooldown: 5 seconds) Passive
9 Infectious Claws
(radius: 7 meters)
Criminal Act Maul enemies in front of you for 770 Disease Damage and cause them to suffer the Diseased status effect. Then deals another 765 Disease Damage over 10 seconds. 3442 Stamina
Morph Option 1 Claws of Anguish Criminal Act Also afflicts with Major Defile for 4 seconds. 3442 Stamina
Morph Option 2 Claws of Life Criminal Act Instead deals 795 Disease Damage followed by an additional 795 Disease Damage over 10 seconds. The ability now also heals you for 100% of the damage over time. 3442 Stamina
9 Savage Strength II While in Werewolf form, your Weapon Damage and Spell Damage increase by 18% and Spell & Physical Resistance increase by 10000. Passive
10 Call of the Pack II While in Werewolf form, the cost of remaining in your Werewolf Transformation is reduced by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%. Passive


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Sunshine Daydream's Guide to ESO

Sunshine Daydream

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