Sunshine Daydream's Guide to ESO

Guide to Templars


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These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies. (description within character creation)

The Templar class's skill trees are Aedric Spear (DPS), Dawn's Wrath (crowd control), and Restoring Light (healing and/or tanking). For Stamplars the weapon trees are at least as important as Templar class trees since very few morphs here are stamina-based.



It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values here are without attribute points placed, without equipment, without passive skills acquired or active skills slotted and without champion points spent to make it easier to compare skills regardless of gear/build differences.

Since Mundus buffs can be changed but not removed, either no mundus buff was in place (template character on PTS) or the Lover mundus (which only alters penetration) was used.

Remember that if a skill costs Magicka, it scales with your maximum Magicka (and Spell Damage) while if a skill costs Stamina, it scales with your maximum Stamina (and Weapon Damage). Ultimate abilities and Synergies scale with the combination that provides you with the best offensive stats.




Aedric Spear Skill Line

(DPS)
Required Skill Level Skill Name Benefit Cost
1 Puncturing Strikes
(AoE: 8 x 6 meters)

channel time: 1 second
Strike enemies in front of you 4 times over 1 seconds with your Aedric spear. The spear deals 298 Magic Damage to the closest enemy and 114 Magic Damage to other enemies.

The closest enemy suffers a 70% reduction to Movement Speed for 2 seconds after the final strike.
2952 Magicka
Morph Option 1 Biting Jabs Converts to a Stamina ability with 308 Physical Damage to the nearest enemy and 124 Physical Damage to other nearby enemies. Also grants Major Savagery for 8 seconds. 2509 Stamina
Morph Option 2 Puncturing Sweep Also heals you for 40% of the damage done with this skill in addition to slightly increasing the damage to 308 Magic Damage to the nearest enemy and 124 Magic Damage to other nearby enemies. 2952 2700 Magicka
4 Piercing Javelin
(range: 28 meters)
Your hurled spear to deals 534 492 Magic Damage as it Knocks the target Back 8 meters. , and Stuns for 2 seconds. 4050 3780 Magicka
Morph Option 1 Aurora Javelin The spear's base damage increases to 554 509 Magic Damage. Also, the spear deals more damage at greater distances, up to 40% more damage at 20 meters (2% more damage per meter of distance). 4050 3780 Magicka
Morph Option 2 Blinding Javelin Converts to a Stamina ability with 557 509 Physical Damage. Also Stuns the target for 4 seconds but no longer Knocks Back. 3442 3213 Stamina
8 Piercing Spear While an Aedric Spear ability is slotted, Critical Damage (no longer affects Healing) increases by 5% and boosts your damage against blocking targets by 5%. Passive
12 Radial Sweep
(radius: 8 meters)
Your Aedric spear initially deals 821 Magic Damage to nearby enemies then deals another 410 Magic Damage every 2 seconds for 6 seconds. 75 Ultimate
Morph Option 1 Empowering Sweep Converts to 849 Physical Damage initially followed by 411 Physical Damage every 2 seconds for 6 seconds plus an additional 2 seconds for each enemy hit. Also gain Empower for that entire duration. 75 Ultimate
Morph Option 2 Crescent Sweep Now initially deals 849 Magic Damage followed by pulses of 411 Magic Damage plus 60% more damage to enemies in front of you. 75 Ultimate
14 Spear Wall Gain Minor Protection for 1.5 3 seconds after using an active Aedric Spear ability. Passive
18 Piercing Spear II While an Aedric Spear ability is slotted, Critical Damage (no longer affects Healing) increases by 10% and boosts your damage against blocking targets by 10%. Passive
20 Focused Charge
(range: 22 meters)
Charge an enemy to deal 492 Magic Damage. If an enemy is struck while casting then they are interrupted, set Off Balance, & Stunned for 3 seconds. 3510 Magicka
Morph Option 1 Explosive Charge
(radius: 5 6 meters)
Becomes an AoE that inflicts 636 Magic Damage upon all nearby enemies. (continues to Stun casters for 3 seconds) 3510 Magicka
Morph Option 2 Toppling Charge Now sets the target Off Balance and Stuns for 3 seconds (whether casting or not) after dealing 509 Magic Damage. 3510 Magicka
22 Burning Light Whenever you deal damage with an Aedric Spear ability you have a 25% chance to deal an extra 238 Magic Damage or Physical Damage (deals the greater of Magic Damage scaling with Magicka or Physical Damage scaling with Stamina). (cooldown: 0.5 seconds) Passive
27 Spear Wall II Gain Minor Protection for 3 6 seconds after using an active Aedric Spear ability. Passive
30 Spear Shards
(range: 25 meters, radius: 8 meters)
A shower of divine wrath deals 615 Magic Damage to all enemies in the area followed by an additional 139 87 Magic Damage every second for 8 seconds.

Blessed Shards synergy allows an ally to restore their larger resource pool with 3960 Magicka or 3960 Stamina. (shares cooldown timer with Necrotic Orb synergy)
3240 3024 Magicka
Morph Option 1 Luminous Shards A more comprehensive Holy Shard synergy also restores 1980 Stamina or 1980 Magicka to their smaller resource. 2970 2754 Magicka
Morph Option 2 Blazing Spear Increases initial damage to 636 Magic Damage followed by 188 113 Magic Damage every second for 8 seconds. 3240 3024 Magicka
36 Burning Light II Whenever you deal damage with an Aedric Spear ability you have a 25% chance to deal an extra 477 Magic Damage or Physical Damage (deals the greater of Magic Damage scaling with Magicka or Physical Damage scaling with Stamina). (cooldown: 0.5 seconds) Passive
39 Balanced Warrior Increases Weapon Damage by 3% and Spell Resist by 1320. Passive
42 Sun Shield
(radius: 5 meters)
Damage nearby enemies with 615 Magic Damage as you activate a 6 second Damage Shield for 2623 (30% of Max Health) plus 4% for each enemy hit. 4320 Magicka
Morph Option 1 Radiant Ward Reduces the cost and each enemy hit when you call up the shield increases the Shield's strength 9% instead of 4%. 3980 Magicka
Morph Option 2 Blazing Shield Instead of dealing damage initially, the shield explodes when it expires, dealing 30% of the damage it absorbed. 4320 Magicka
50 Balanced Warrior II Increases Weapon Damage by 6% and Spell Resist by 2640. Passive



Dawn's Wrath Skill Line

(crowd control)
Required Skill Level Skill Name Benefit Cost
1 Sun Fire
(range: 28 meters)
Grants you Major Prophecy Snares the target by 40% for 3 seconds, and deals 495 410 Flame Damage plus an additional 1048 1228 Flame Damage over 8 seconds. 2700 2376 Magicka
Morph Option 1 Vampire's Bane Focuses the DoT portion to burn 1626 1908 Flame Damage over 12 seconds instead. 2700 2376 Magicka
Morph Option 2 Reflective Light
(radius: 5 meters)
Becomes an AoE that can affect up to 3 enemies with the initial damage slightly increased to 512 424 Flame Damage and the other effects unchanged also now Snares the target by 40% for 3 seconds, . 2700 2376 Magicka
4 Solar Flare
(range: 28 meters)
(cast time: 1 second) Deals 1035 1076 Magic Damage and grants you Empower for 5 seconds. 2970 Magicka
Morph Option 1 Dark Flare Increases the damage to 1072 1112 Magic Damage while also afflicting the target & nearby enemies with Major Defile for 4 seconds. 2970 Magicka
Morph Option 2 Solar Barrage
(radius: 8 meters)
Removes the cast time and instead deals 361 238 Magic Damage every 2 seconds for 6 seconds in an AoE at your location. The Empower lasts as long as the ability is active (so now 6 seconds instead of 5). 2970 Magicka
8 Enduring Rays Increases duration of Sun Fire, Eclipse, Solar Flare, and Nova by 1 second. Passive
12 Nova
(range: 28 meters;
radius: 8 meters)
Deals 410 Magic Damage each second for 8 seconds to enemies in the target area while also inflicting Major Maim.

Supernova synergy allows an ally to deal 922 Magic Damage to nearby enemies and Stun them for 2.5 seconds.
250 Ultimate
Morph Option 1 Solar Prison Increases the damage to 424 Magic Damage each second for 8 seconds. An ally can instead activate the stronger Gravity Crush synergy which deals 1613 Magic Damage to nearby enemies and Stuns them for 5 seconds. 250 Ultimate
Morph Option 2 Solar Disturbance Increases the damage to 424 Magic Damage every second for 8 seconds. The Major Maim also now persists for 4 seconds even if the enemy leaves the targetted area. 250 Ultimate
14 Prism Gain 2 Ultimate after activating a Dawn's Wrath ability. (cooldown: 6 seconds) Passive
18 Enduring Rays II Increases duration of Sun Fire, Eclipse, Solar Flare, and Nova by 2 seconds. Passive
20 Backlash
(range: 28 meters)
Deals 410 Magic Damage then tallies all their damage taken for the next 6 seconds, to inflict 20% of the tally as an additonal burst of (up to 4774) Magic Damage. 2000 Magicka
Morph Option 1 Purifying Light A pool of sunlight follows the burst, healing you & nearby allies for 337 238 Health every 2 seconds for 6 seconds. 2000 Magicka
Morph Option 2 Power of the Light Converts to a Stamina ability with 411 Physical Damage. For 9 seconds the target also suffers both Minor Fracture & Minor Breach. 1700 Stamina
22 Illuminate Grants you & your group Minor Sorcery for 10 seconds after activating a Dawn's Wrath ability. Passive
27 Prism II Gain 3 Ultimate after activating a Dawn's Wrath ability. (cooldown: 6 seconds) Passive
30 Eclipse
(range: 28 meters)
(limited to one Eclipse at a time) A dark sphere lasting 4 seconds deals 615 Magic Damage each time the target uses a direct damage attack (minimum of 0.75 seconds between damage ticks). increasing effects each time they do Direct Damage. Their first Direct Damage attack reduces their Movement Speed by 30% for 4 seconds. Their second immobilizes them for 3 seconds. Their third Stuns them for 3 seconds. (cooldown: one second between effects) 4050 4320 Magicka
Morph Option 1 Total Dark
Living Dark
Each reflected attack also heals you for 849 Health and instead deals them 636 Magic Damage. Instead envelop yourself in a sphere of protection for 4 seconds which heals you for 283 Health and immobilizes the attacker for 3 seconds any time they use a Direct Damage attack on you. (cooldown: 0.5 seconds between effects) 4050 4320 Magicka
Morph Option 2 Unstable Core
(radius: 28 meters)
A powerful explosion now follows the lightless sphere and deals 739 Magic Damage to the target & to nearby enemies when the effect ends. Their Direct Damage attacks now also harm them in addition to the base effects. The first attack causes them to also suffer 282 Magic Damage. With their second they also suffer 566 Magic Damage. With their third they also suffer 849 Magic Damage. 4050 4320 Magicka
36 Illuminate II Grants you & your group Minor Sorcery for 20 seconds after activating a Dawn's Wrath ability. Passive
39 Restoring Spirit Reduces Magicka, Stamina, & Ultimate skill costs by 2%. Passive
42 Radiant Destruction
(range: 28 meters)
Deals 894 Magic Damage over a 1.8 second channel time, plus up to 480% more damage to targets below 50% Health. 2950 Magicka
Morph Option 1 Radiant Glory Base damage increases to 924 Magic Damage and you are also healed for 20% of the damage inflicted. 2950 Magicka
Morph Option 2 Radiant Oppression Base damage increases to 924 Magic Damage and also deals up to an an 20% additional damage in proportion to your current Magicka. 2950 Magicka
50 Restoring Spirit II Reduces Magicka, Stamina, & Ultimate skill costs by 4% 5%. Passive



Restoring Light Skill Line

(healing and/or tanking)
Required Skill Level Skill Name Benefit Cost
1 Rushed Ceremony
(range: 28 meters)
Heal yourself or an ally in front of you for 1232 Health. 4590 Magicka
Morph Option 1 Honor the Dead Now heals for 1273 Health and if your target is below 75% Health, 60% of the ability's cost is restored over 6 seconds. 4590 Magicka
Morph Option 2 Breath of Life Also heals one other injured target for 410 Health (1/3 of the healing done to your target). 4590 Magicka
4 Healing Ritual
(radius: 10 meters)
Heal yourself and allies within 10 meters for 1232 Health. 7290 Magicka
Morph Option 1 Ritual of Rebirth Also heals one ally outside the AoE for 634 1273 Health. 7290 Magicka
Morph Option 2 Hasty Prayer Also grants Minor Expedition for 5 seconds. 7290 Magicka
8 Mending Increases healing effects from Restoring Light abilities by up to 6% (proportional to severity of the target's wounds). Passive
12 Rite of Passage
(radius: 20 meters)
Heals yourself and nearby allies for 985 Health each second throughout the 4 second channel. Grants you immunity to all disabling effects while unable to move when channeling. 125 Ultimate
Morph Option 1 Remembrance Also grants you Major Protection for 10 seconds. The heal is also increased to 989 Health each second. 125 Ultimate
Morph Option 2 Practiced Incantation The channel instead heals 1021 Health each second through a 6 second channel time (increased from 4 seconds). 125 Ultimate
14 Sacred Ground While within the AoE from your own Cleansing Ritual, Rune Focus, or Rite of Passage, and for up to 2 seconds after leaving it, gain Minor Mending.

Movement Speed is reduced 15% for enemies within your Cleansing Ritual, Rune Focus, or Rite of Passage.
Passive
18 Mending II Increases healing effects from Restoring Light abilities by up to 12% (proportional to severity of the target's wounds). Passive
20 Restoring Aura
(radius: 12 meters)
Applies Minor Magickasteal for 20 seconds to all enemies within 12 meters.

While slotted, gain Minor Fortitude, Minor Intellect, and Minor Endurance.
none
Morph Option 1 Radiant Aura
(radius: 28 meters)
Increases the radius of those affected from 12 to 28 meters. none
Morph Option 2 Repentance
(radius: 12 meters)
Instead of applying Minor Magickasteal to enemies, each corpse within 12 meters heals you & your allies for 3000 Health and restores 3000 Stamina to you. none
22 Light Weaver Adds bonus effects to some Restoring Light skills:
  • increases Restoring Aura's duration by 10%
  • healing allies under 60% Health with Healing Ritual grants them 1 Ultimate
  • Rite of Passage also grants you 8580 Physical & Spell Resist
  • Passive
    27 Sacred Ground II While within the AoE from your own Cleansing Ritual, Rune Focus, or Rite of Passage, and for up to 4 seconds after leaving it, gain Minor Mending.

    Movement Speed is reduced 30% for enemies within your Cleansing Ritual, Rune Focus, or Rite of Passage.
    Passive
    30 Cleansing Ritual
    (radius: 12 meters)
    Instantly remove up to 2 harmful effects from yourself and heal yourself & nearby allies for 135 263 Health every 2 seconds for 12 seconds. (scales based off your highest offensive stats rather than only Magicka & Spell Damage)

    Allies can activate the Purify synergy, which heals them for 667 Health while removing all their harmful effects.
    4320 4860 Magicka
    Morph Option 1 Ritual of Retribution Each tick also deals 168 272 Magic Damage to enemies in the area and increases the healing to 168 272 Health per tick. (the damage also scales based off your highest offensive stats rather than only Magicka & Spell Damage) 4320 4860 Magicka
    Morph Option 2 Extended Ritual Removes 5 harmful effects from yourself instead of 2 and double the healing's duration to 24 seconds. 4320 4860 Magicka
    36 Light Weaver II Adds bonus effects to some Restoring Light skills:
  • increases Restoring Aura's duration by 20%
  • healing allies under 60% Health with Healing Ritual grants them 2 Ultimate
  • Rite of Passage also grants you 16500 Physical & Spell Resist
  • Passive
    39 Master Ritualist Increases resurrection speed by 10%, resurrected allies return with 50% more Health, and each successful resurrection has a 50% chance to fill a soul gem. Passive
    42 Rune Focus Creates a rune to grant you Major Resolve and Major Ward for 17 seconds. While standing within the rune, gain an additional 50% to those resistances. 1080 Magicka
    Morph Option 1 Channeled Focus Also restores 240 Magicka each second. The duration also increases to 20 seconds. 1080 Magicka
    Morph Option 2 Restoring Focus Converts to a Stamina ability that also restores 240 Stamina each second. The duration also increases to 20 seconds. 920 Stamina
    50 Master Ritualist II Increases resurrection speed by 20%, resurrected allies return with 100% more Health, and each successful resurrection has a 50% chance to fill a soul gem. Passive


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